Modified Rules

Minor Arcane Defiling
at will
Arcane, Necrotic
Action: Minor Action

Effect: Highly possible the ground becomes defiled.
1st: 1 sq defiled
11th: Close Burst 1 defiled
21: Close Burst 2 defiled

Choose: 1 (2 @ 11, 3 @ 21) to next arcane attack roll
OR +1d6 (
2d6 @ 11, +3d6 @ 21) Necrotic dmg to next
arcane dmg roll

Arcane Defiling
at will
Arcane, Necrotic
Action: Immediate reaction
Target: Everyone in blast
Effect: 1d8 (2d8 @ 11, 3d8 @ 21) dmg to allies within 20
squares, half to enemies, minions not effected.
Reroll the attack or damage of an Encounter Power. Must
take second result.
Trigger: You make a roll for an Encounter Power

Major Arcane Defiling
at will
Arcane, Necrotic
Action: Immediate reaction
Effect: 1/2 Healing Surge to allies within 20 squares,
enemies are slowed.
Reroll the attack or damage of an Encounter Power. Must
take second result.
Trigger: You make a roll for an Daily Power

Arcane Defiling (older modification)
Effect: You can reroll the triggering roll but must use the second result. In addition, each ally (willing or unwilling) within 20 squares of you takes necrotic damage equal to half his or her healing surge value. This damage ignores immunities and cannot be reduced in any way.
Special: You can use this effect once for any arcane encounter attack power you use, affecting any single attack roll or damage roll for that power.

Weapon Breakage Rules
Reckless Breakage: When you roll a natural 1 on an attack roll, your weapon has a chance to break. you can accept the result, automatically missing the attack as usual, but keeping your weapon intact. Alternatively, you can decide to automatically critical hit your opponent but the weapon breaks and becomes useless.

Modified Rules

Road To Freedom Legate